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Bugs and breakthroughs
- 05/04/2010 -
This week ive been primarily focusing on my 3d work and ive gotten some pretty cool stuff done! Im proud of my work even if nobody else is, and ive so far gotten my 3d bezier patches working, along with the mesh tesselation of the patch. This also required the creation of a mesh object class, holding a list of vertices, indices, normals and such, making it that bit easier to construct and render 3d meshes.
I've also added raw input device handling to both my openGL and D3D projects, so now they've got FPS style controls, something I'm hoping to use in some clips i'll be making and uploading here soon.
I've downloaded the android sdk last night, which took a while to set up, and I'm hoping to have a little play around with it, just for the sake of it I suppose! It's just cool trying out new technology, and as long as I can pick up java pretty quickly it should be loads of fun. More on that later, thats only really for when I'm feeling so totally bored and i've got time to spare, which I'm rapidly running out of.
Bye for now!
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2D Game Demo Finished
Category:
Projects
Description:
Game Demo Complete
Date: 15/01/2010 |
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2D Game Demo Update
Category:
Projects
Description:
Map teleports, background scrolling
Date: 02/01/2009 |
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2D Game Demo update
Catagory:
Projects
Description: X360 controller support & misc.
Date: 28/12/2009 |
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2D Game Demo update
Category:
Projects
Description:
Explosions and pickups added
Date: 26/12/2009 |
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