Procedural Visual Effects
Last Update: 17/05/2011
A series of small procedurally generated effects using well-known algorithms.
Super GP2X Boy
Last Update: 17/05/2011
Designed for the GP2X, this project recreates the classical gameplay of Super Meat Boy.
Monkey
Last Update: 23/05/2011
A group project involving a scientifically enhanced monkey attempting to escape a lab along with its evil head scientist.
lolGFX - University Project
Last Update: 22/03/2010
This is my 3D Graphics Programming project for university, which I have aptly named lolGFX. The project involves creating a world in OpenGL using both pre-made meshes and procedurally built geometry and surfaces. The main emphasis of the project is the use of curves and surfaces, namely the Bezier and B-Spline algorithms.
GauntMap - University Project
Last Update: 22/03/2010
A level editor written in Visual C# that allows the easy creation of levels for a clone of Gauntlet (written by my tutor).
The main features include XML saving/loading, sprite editing and map editing/creation. Kinda what you'd expect from a level editor really!
3D Game Demo - University Project
Last Update: 16/05/2010
This project is part of my university course to create a 3D game using Direct3D. I aimed to create a role-playing hack'n'slash game with an aspiration of multiplayer gameplay.
2D Game Demo - University Project
Last Update: 09/01/2009
This project is currently in development as part of my Game Software Development module at University. The brief was to create a 2D game demo using a 3rd party API and I've chosen to base my game on Zelda: Link To The Past originally released for SNES.
Factory Simulation
Last Update: 29/12/2009
This hobbyist project saw me creating a 3D world of the factory my dad was project manager of. Using building plans I created a prototype of the building, however mounting college work meant I couldn't finish the project.
Station 13
Last Update: 19/04/2008
Station 13 was created to enter a competition to develop a game using DarkBASIC Pro. The game took place on a spacestation (Station 13) and featured the usual computer gone mad story and the player has to go kill it. The project ended due to the team splitting and there wasn't enought time for me to finish it to a satisfactory level...
Hereford Model Centre Database - Computing A-Level
Last Update: 23/12/2009
This project is a Visual Basic/Microsoft Access solution for the Hereford Model Centre as part of my A-Level computing coursework. The Visual Basic front-end allows easy access to the Access database, which is accessed via OLEDB.
The Projects Page
This page contains all of my projects past and present so that all of my work can be catalogued and viewed in one place.
The most relevant and recent projects are at the top and work their way down to the other (not-so-good) ones.
To view more information about a particular project click on the title or image of the project you wish to view.